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hub / github.com/TorqueGameEngines/Torque3D / _setupCubemapTexture

Method _setupCubemapTexture

Engine/source/postFx/postEffect.cpp:1184–1194  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1182}
1183
1184void PostEffect::_setupCubemapTexture(U32 stage, GFXCubemapHandle &inputTex)
1185{
1186 RectI viewport = GFX->getViewport();
1187
1188 mActiveTextures[stage] = nullptr;
1189 mActiveNamedTarget[stage] = nullptr;
1190 mActiveTextureViewport[stage] = viewport;
1191
1192 if (inputTex.isValid())
1193 GFX->setCubeTexture(stage, inputTex);
1194}
1195
1196void PostEffect::_setupCubemapArrayTexture(U32 stage, GFXCubemapArrayHandle &inputTex)
1197{

Callers

nothing calls this directly

Calls 2

setCubeTextureMethod · 0.80
isValidMethod · 0.45

Tested by

no test coverage detected