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hub / github.com/TorqueGameEngines/Torque3D / _setupCubemapArrayTexture

Method _setupCubemapArrayTexture

Engine/source/postFx/postEffect.cpp:1196–1206  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1194}
1195
1196void PostEffect::_setupCubemapArrayTexture(U32 stage, GFXCubemapArrayHandle &inputTex)
1197{
1198 RectI viewport = GFX->getViewport();
1199
1200 mActiveTextures[stage] = nullptr;
1201 mActiveNamedTarget[stage] = nullptr;
1202 mActiveTextureViewport[stage] = viewport;
1203
1204 if (inputTex.isValid())
1205 GFX->setCubeArrayTexture(stage, inputTex);
1206}
1207
1208void PostEffect::_setupTransforms()
1209{

Callers

nothing calls this directly

Calls 2

setCubeArrayTextureMethod · 0.80
isValidMethod · 0.45

Tested by

no test coverage detected