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hub / github.com/TorqueGameEngines/Torque3D / fileToLocalTime

Method fileToLocalTime

Engine/source/platformWin32/winTime.cpp:116–152  ·  view source on GitHub ↗

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114}
115
116void Platform::fileToLocalTime(const FileTime & ft, LocalTime * lt)
117{
118 if(!lt)
119 return;
120
121 dMemset(lt, 0, sizeof(LocalTime));
122
123 FILETIME winFileTime;
124 winFileTime.dwLowDateTime = ft.v1;
125 winFileTime.dwHighDateTime = ft.v2;
126
127 SYSTEMTIME winSystemTime;
128
129 // convert the filetime to local time
130 FILETIME convertedFileTime;
131 if(::FileTimeToLocalFileTime(&winFileTime, &convertedFileTime))
132 {
133 // get the time into system time struct
134 if(::FileTimeToSystemTime((const FILETIME *)&convertedFileTime, &winSystemTime))
135 {
136 SYSTEMTIME * time = &winSystemTime;
137
138 // fill it in...
139 lt->sec = time->wSecond;
140 lt->min = time->wMinute;
141 lt->hour = time->wHour;
142 lt->month = time->wMonth - 1;
143 lt->monthday = time->wDay;
144 lt->weekday = time->wDayOfWeek;
145 lt->year = (time->wYear < 1900) ? 1900 : (time->wYear - 1900);
146
147 // not calculated
148 lt->yearday = 0;
149 lt->isdst = false;
150 }
151 }
152}
153
154U32 Platform::getRealMilliseconds()
155{

Callers

nothing calls this directly

Calls 1

dMemsetFunction · 0.70

Tested by

no test coverage detected