MCPcopy Create free account
hub / github.com/TorqueGameEngines/Torque3D / isValidChar

Method isValidChar

Engine/source/platformWin32/winFont.cpp:192–195  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

190}
191
192bool WinFont::isValidChar(const UTF16 ch) const
193{
194 return ch != 0 /* && (ch >= mTextMetric.tmFirstChar && ch <= mTextMetric.tmLastChar)*/;
195}
196
197bool WinFont::isValidChar(const UTF8 *str) const
198{

Callers

nothing calls this directly

Calls 1

oneUTF8toUTF32Function · 0.85

Tested by

no test coverage detected