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github.com/TorqueGameEngines/Torque3D
/ bind
Method
bind
Engine/source/platformWin32/winDlibrary.cpp:78–81 ·
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Source
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76
}
77
78
void* Win32DLibrary::bind(const char *name)
79
{
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return _handle? (void*)GetProcAddress(_handle,name): 0;
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}
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DLibraryRef OsLoadLibrary(const char* file)
84
{
Callers
2
onAdd
Method · 0.45
enable
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected