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| 507 | |
| 508 | //------------------------------------------------------------------------------ |
| 509 | void DInputManager::deactivateXInput() |
| 510 | { |
| 511 | if ( mEnabled && mXInputActive ) |
| 512 | { |
| 513 | unacquire( GamepadDeviceType, SI_ANY ); |
| 514 | mXInputActive = false; |
| 515 | #ifdef LOG_INPUT |
| 516 | Input::log( "XInput deactivated.\n" ); |
| 517 | #endif |
| 518 | } |
| 519 | } |
| 520 | |
| 521 | //------------------------------------------------------------------------------ |
| 522 | bool DInputManager::rumble( const char *pDeviceName, F32 x, F32 y ) |