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hub / github.com/TorqueGameEngines/Torque3D / join

Method join

Engine/source/platformSDL/threads/thread.cpp:117–124  ·  view source on GitHub ↗

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115}
116
117bool Thread::join()
118{
119 mData->mGateway.acquire();
120 AssertFatal( !isAlive(), "Thread::join() - thread not dead after join()" );
121 mData->mGateway.release();
122
123 return true;
124}
125
126void Thread::run(void* arg)
127{

Callers 15

copyMethod · 0.45
seFunction · 0.45
jquery.jsFile · 0.45
mtFunction · 0.45
getEventsNSFunction · 0.45
StopEventThrdFunction · 0.45
ReconstructHrirsFunction · 0.45
LoadSofaFileFunction · 0.45
foreachFunction · 0.45
saveConfigMethod · 0.45
~MovieStateMethod · 0.45
parse_handlerMethod · 0.45

Calls 2

acquireMethod · 0.45
releaseMethod · 0.45

Tested by 8

copyMethod · 0.36
copyMethod · 0.36
TEST_FIXFunction · 0.36
TESTFunction · 0.36
TESTFunction · 0.36
TESTFunction · 0.36
TEST_FIXFunction · 0.36
TESTFunction · 0.36