| 283 | } |
| 284 | |
| 285 | bool NavPath::init() |
| 286 | { |
| 287 | mStatus = DT_FAILURE; |
| 288 | |
| 289 | // Check that all the right data is provided. |
| 290 | if(!mMesh || !mMesh->getNavMesh()) |
| 291 | return false; |
| 292 | if(!(mFromSet && mToSet) && !(mWaypoints && mWaypoints->size())) |
| 293 | return false; |
| 294 | |
| 295 | // Initialise our query. |
| 296 | if(dtStatusFailed(mQuery->init(mMesh->getNavMesh(), MaxPathLen))) |
| 297 | return false; |
| 298 | |
| 299 | mPoints.clear(); |
| 300 | mFlags.clear(); |
| 301 | mVisitPoints.clear(); |
| 302 | mLength = 0.0f; |
| 303 | |
| 304 | if(isServerObject()) |
| 305 | setMaskBits(PathMask); |
| 306 | |
| 307 | // Add points we need to visit in reverse order. |
| 308 | if(mWaypoints && mWaypoints->size()) |
| 309 | { |
| 310 | if(mIsLooping && mFromSet) |
| 311 | mVisitPoints.push_back(mFrom); |
| 312 | if(mToSet) |
| 313 | mVisitPoints.push_front(mTo); |
| 314 | for(S32 i = mWaypoints->size() - 1; i >= 0; i--) |
| 315 | { |
| 316 | SceneObject *s = dynamic_cast<SceneObject*>(mWaypoints->at(i)); |
| 317 | if(s) |
| 318 | { |
| 319 | mVisitPoints.push_back(s->getPosition()); |
| 320 | // This is potentially slow, but safe. |
| 321 | if(!i && mIsLooping && !mFromSet) |
| 322 | mVisitPoints.push_front(s->getPosition()); |
| 323 | } |
| 324 | } |
| 325 | if(mFromSet) |
| 326 | mVisitPoints.push_back(mFrom); |
| 327 | } |
| 328 | else |
| 329 | { |
| 330 | if(mIsLooping) |
| 331 | mVisitPoints.push_back(mFrom); |
| 332 | mVisitPoints.push_back(mTo); |
| 333 | mVisitPoints.push_back(mFrom); |
| 334 | } |
| 335 | |
| 336 | return true; |
| 337 | } |
| 338 | |
| 339 | void NavPath::resize() |
| 340 | { |
no test coverage detected