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hub / github.com/TorqueGameEngines/Torque3D / selectMesh

Method selectMesh

Engine/source/navigation/guiNavEditorCtrl.cpp:118–122  ·  view source on GitHub ↗

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116}
117
118void GuiNavEditorCtrl::selectMesh(NavMesh *mesh)
119{
120 mesh->setSelected(true);
121 mMesh = mesh;
122}
123
124DefineEngineMethod(GuiNavEditorCtrl, selectMesh, void, (S32 id),,
125 "@brief Select a NavMesh object.")

Callers 1

Calls 1

setSelectedMethod · 0.45

Tested by

no test coverage detected