| 406 | } |
| 407 | |
| 408 | void GuiNavEditorCtrl::on3DMouseMove(const Gui3DMouseEvent & event) |
| 409 | { |
| 410 | //if(mSelRiver != NULL && mSelNode != -1) |
| 411 | //mGizmo->on3DMouseMove(event); |
| 412 | |
| 413 | Point3F startPnt = event.pos; |
| 414 | Point3F endPnt = event.pos + event.vec * 1000.0f; |
| 415 | |
| 416 | RayInfo ri; |
| 417 | |
| 418 | if(mMode == mLinkMode && !mMesh.isNull()) |
| 419 | { |
| 420 | if(gServerContainer.castRay(startPnt, endPnt, StaticObjectType, &ri)) |
| 421 | { |
| 422 | U32 link = mMesh->getLink(ri.point); |
| 423 | if(link != -1) |
| 424 | { |
| 425 | if(link != mLink) |
| 426 | { |
| 427 | if(mCurLink != -1) |
| 428 | mMesh->selectLink(mCurLink, false); |
| 429 | mMesh->selectLink(link, true, true); |
| 430 | } |
| 431 | mCurLink = link; |
| 432 | } |
| 433 | else |
| 434 | { |
| 435 | if(mCurLink != mLink) |
| 436 | mMesh->selectLink(mCurLink, false); |
| 437 | mCurLink = -1; |
| 438 | } |
| 439 | } |
| 440 | else |
| 441 | { |
| 442 | mMesh->selectLink(mCurLink, false); |
| 443 | mCurLink = -1; |
| 444 | } |
| 445 | } |
| 446 | |
| 447 | // Select a tile from our current NavMesh. |
| 448 | if(mMode == mTileMode && !mMesh.isNull()) |
| 449 | { |
| 450 | if(gServerContainer.castRay(startPnt, endPnt, StaticObjectType, &ri)) |
| 451 | mCurTile = mMesh->getTile(ri.point); |
| 452 | else |
| 453 | mCurTile = -1; |
| 454 | } |
| 455 | |
| 456 | if(mMode == mTestMode) |
| 457 | { |
| 458 | if(gServerContainer.castRay(startPnt, endPnt, PlayerObjectType, &ri)) |
| 459 | mCurPlayer = dynamic_cast<AIPlayer*>(ri.object); |
| 460 | else |
| 461 | mCurPlayer = NULL; |
| 462 | } |
| 463 | } |
| 464 | |
| 465 | void GuiNavEditorCtrl::on3DMouseDragged(const Gui3DMouseEvent & event) |
nothing calls this directly
no test coverage detected