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hub / github.com/TorqueGameEngines/Torque3D / buildTile

Method buildTile

Engine/source/navigation/guiNavEditorCtrl.cpp:202–206  ·  view source on GitHub ↗

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200}
201
202void GuiNavEditorCtrl::buildTile()
203{
204 if(!mMesh.isNull() && mTile != -1)
205 mMesh->buildTile(mTile);
206}
207
208DefineEngineMethod(GuiNavEditorCtrl, buildTile, void, (),,
209 "@brief Build the currently selected tile.")

Callers 1

Calls 1

isNullMethod · 0.45

Tested by

no test coverage detected