| 300 | } |
| 301 | |
| 302 | void ShaderData::reloadAllShaders() |
| 303 | { |
| 304 | Vector<ShaderData*>::iterator iter = smAllShaderData.begin(); |
| 305 | for ( ; iter != smAllShaderData.end(); iter++ ) |
| 306 | (*iter)->reloadShaders(); |
| 307 | } |
| 308 | |
| 309 | void ShaderData::_onLMActivate( const char *lm, bool activate ) |
| 310 | { |
nothing calls this directly
no test coverage detected