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hub / github.com/TorqueGameEngines/Torque3D / reloadAllShaders

Method reloadAllShaders

Engine/source/materials/shaderData.cpp:302–307  ·  view source on GitHub ↗

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300}
301
302void ShaderData::reloadAllShaders()
303{
304 Vector<ShaderData*>::iterator iter = smAllShaderData.begin();
305 for ( ; iter != smAllShaderData.end(); iter++ )
306 (*iter)->reloadShaders();
307}
308
309void ShaderData::_onLMActivate( const char *lm, bool activate )
310{

Callers

nothing calls this directly

Calls 3

reloadShadersMethod · 0.80
beginMethod · 0.45
endMethod · 0.45

Tested by

no test coverage detected