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hub / github.com/TorqueGameEngines/Torque3D / reset

Method reset

Engine/source/materials/processedShaderMaterial.cpp:134–144  ·  view source on GitHub ↗

ShaderRenderPassData

Source from the content-addressed store, hash-verified

132/// ShaderRenderPassData
133///
134void ShaderRenderPassData::reset()
135{
136 Parent::reset();
137
138 shader = NULL;
139
140 for ( U32 i=0; i < featureShaderHandles.size(); i++ )
141 delete featureShaderHandles[i];
142
143 featureShaderHandles.clear();
144}
145
146String ShaderRenderPassData::describeSelf() const
147{

Callers 1

_addPassMethod · 0.45

Calls 3

resetFunction · 0.85
sizeMethod · 0.45
clearMethod · 0.45

Tested by

no test coverage detected