ShaderRenderPassData
| 132 | /// ShaderRenderPassData |
| 133 | /// |
| 134 | void ShaderRenderPassData::reset() |
| 135 | { |
| 136 | Parent::reset(); |
| 137 | |
| 138 | shader = NULL; |
| 139 | |
| 140 | for ( U32 i=0; i < featureShaderHandles.size(); i++ ) |
| 141 | delete featureShaderHandles[i]; |
| 142 | |
| 143 | featureShaderHandles.clear(); |
| 144 | } |
| 145 | |
| 146 | String ShaderRenderPassData::describeSelf() const |
| 147 | { |