| 466 | } |
| 467 | |
| 468 | void MatInstance::setNodeTransforms(const MatrixF *address, const U32 numTransforms) |
| 469 | { |
| 470 | PROFILE_SCOPE(MatInstance_setNodeTransforms); |
| 471 | mProcessedMaterial->setNodeTransforms(address, numTransforms, getCurPass()); |
| 472 | } |
| 473 | |
| 474 | void MatInstance::setCustomShaderData(Vector<CustomShaderBindingData> &shaderData) |
| 475 | { |