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hub / github.com/TorqueGameEngines/Torque3D / setNodeTransforms

Method setNodeTransforms

Engine/source/materials/matInstance.cpp:468–472  ·  view source on GitHub ↗

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466}
467
468void MatInstance::setNodeTransforms(const MatrixF *address, const U32 numTransforms)
469{
470 PROFILE_SCOPE(MatInstance_setNodeTransforms);
471 mProcessedMaterial->setNodeTransforms(address, numTransforms, getCurPass());
472}
473
474void MatInstance::setCustomShaderData(Vector<CustomShaderBindingData> &shaderData)
475{

Callers 5

renderMethod · 0.45
renderMethod · 0.45
renderMethod · 0.45
renderMethod · 0.45
renderMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected