| 472 | } |
| 473 | |
| 474 | void MatInstance::setCustomShaderData(Vector<CustomShaderBindingData> &shaderData) |
| 475 | { |
| 476 | PROFILE_SCOPE(MatInstance_setCustomShaderData); |
| 477 | mProcessedMaterial->setCustomShaderData(shaderData, getCurPass()); |
| 478 | } |
| 479 | |
| 480 | void MatInstance::setSceneInfo(SceneRenderState * state, const SceneData& sgData) |
| 481 | { |