| 484 | } |
| 485 | |
| 486 | void MatInstance::setBuffers(GFXVertexBufferHandleBase* vertBuffer, GFXPrimitiveBufferHandle* primBuffer) |
| 487 | { |
| 488 | mProcessedMaterial->setBuffers(vertBuffer, primBuffer); |
| 489 | } |
| 490 | |
| 491 | void MatInstance::setTextureStages(SceneRenderState * state, const SceneData &sgData ) |
| 492 | { |