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hub / github.com/TorqueGameEngines/Torque3D / getSamplerRegister

Method getSamplerRegister

Engine/source/materials/matInstance.cpp:72–77  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

70}
71
72S32 MatInstanceParameterHandle::getSamplerRegister( U32 pass ) const
73{
74 if ( !mProcessedHandle )
75 return -1;
76 return mProcessedHandle->getSamplerRegister( pass );
77}
78
79void MatInstanceParameterHandle::loadHandle(ProcessedMaterial* pmat)
80{

Callers 15

_initShaderMethod · 0.45
setupPassMethod · 0.45
_createShaderMethod · 0.45
setTextureStagesMethod · 0.45
setTextureStageMethod · 0.45
setShaderParametersMethod · 0.45
setShaderParametersMethod · 0.45
setShaderParametersMethod · 0.45
setTextureStageMethod · 0.45
setShaderParametersMethod · 0.45
setTextureStageMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected