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/
github.com/TorqueGameEngines/Torque3D
/ getPass
Method
getPass
Engine/source/materials/matInstance.cpp:515–518 ·
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513
}
514
515
RenderPassData* MatInstance::getPass(U32 pass)
516
{
517
return mProcessedMaterial->getPass(pass);
518
}
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520
bool MatInstance::hasGlow()
521
{
Callers
2
init
Method · 0.45
init
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected