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hub / github.com/TorqueGameEngines/Torque3D / getName

Method getName

Engine/source/lighting/lightManager.h:94–94  ·  view source on GitHub ↗

Return an id string used to load different versions of light manager specific assets. It shoud be short, contain no spaces, and be safe for filename use.

Source from the content-addressed store, hash-verified

92 /// specific assets. It shoud be short, contain no spaces, and be safe
93 /// for filename use.
94 const char* getName() const { return mName.c_str(); }
95
96 /// Return an id string used to load different versions of light manager
97 /// specific assets. It shoud be short, contain no spaces, and be safe

Callers 1

lightManager.cppFile · 0.45

Calls 1

c_strMethod · 0.45

Tested by

no test coverage detected