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hub / github.com/TorqueGameEngines/Torque3D / registerGlobalLight

Method registerGlobalLight

Engine/source/lighting/lightManager.cpp:267–273  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

265}
266
267void LightManager::registerGlobalLight( LightInfo *light, SimObject *obj )
268{
269 AssertFatal( !mRegisteredLights.contains( light ),
270 "LightManager::registerGlobalLight - This light is already registered!" );
271
272 mRegisteredLights.push_back( light );
273}
274
275void LightManager::unregisterGlobalLight( LightInfo *light )
276{

Callers 5

submitLightsMethod · 0.45
registerLightsMethod · 0.45
submitLightMethod · 0.45
submitLightsMethod · 0.45
submitLightsMethod · 0.45

Calls 2

containsMethod · 0.45
push_backMethod · 0.45

Tested by

no test coverage detected