| 505 | } |
| 506 | |
| 507 | bool LightManager::lightScene( const char* callback, const char* param ) |
| 508 | { |
| 509 | BitSet32 flags = 0; |
| 510 | |
| 511 | if ( param ) |
| 512 | { |
| 513 | if ( !dStricmp( param, "forceAlways" ) ) |
| 514 | flags.set( SceneLighting::ForceAlways ); |
| 515 | else if ( !dStricmp(param, "forceWritable" ) ) |
| 516 | flags.set( SceneLighting::ForceWritable ); |
| 517 | else if ( !dStricmp(param, "loadOnly" ) ) |
| 518 | flags.set( SceneLighting::LoadOnly ); |
| 519 | } |
| 520 | |
| 521 | // The SceneLighting object will delete itself |
| 522 | // once the lighting process is complete. |
| 523 | SceneLighting* sl = new SceneLighting( getSceneLightingInterface() ); |
| 524 | return sl->lightScene( callback, flags ); |
| 525 | } |
| 526 | |
| 527 | RenderDeferredMgr* LightManager::_findDeferredRenderBin() |
| 528 | { |
no test coverage detected