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hub / github.com/TorqueGameEngines/Torque3D / calcValidation

Method calcValidation

Engine/source/lighting/common/sceneLighting.cpp:1064–1071  ·  view source on GitHub ↗

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1062}
1063
1064bool SceneLighting::ObjectProxy::calcValidation()
1065{
1066 mChunkCRC = getResourceCRC();
1067 if(!mChunkCRC)
1068 return(false);
1069
1070 return(true);
1071}
1072
1073bool SceneLighting::ObjectProxy::isValidChunk(PersistInfo::PersistChunk * chunk)
1074{

Callers 1

lightMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected