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github.com/TorqueGameEngines/Torque3D
/ set
Method
set
Engine/source/lighting/common/lightMapParams.cpp:50–53 ·
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Source
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48
}
49
50
void LightMapParams::set( const LightInfoEx *ex )
51
{
52
// TODO: Do we even need this?
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}
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void LightMapParams::packUpdate( BitStream *stream ) const
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{
Callers
12
markObjectShadow
Method · 0.45
addStatic
Method · 0.45
ProjectedShadow
Method · 0.45
_renderToTexture
Method · 0.45
generateGenericShadowBitmap
Method · 0.45
buildPartition
Method · 0.45
setLightInfo
Method · 0.45
getSphereMesh
Method · 0.45
getConeMesh
Method · 0.45
_setupPerFrameParameters
Method · 0.45
setViewParameters
Method · 0.45
setupPass
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected