| 311 | //-------------------------------------------------------------- |
| 312 | |
| 313 | void BlobShadow::collisionCallback(SceneObject * obj, void* thisPtr) |
| 314 | { |
| 315 | if (obj->getWorldBox().isOverlapped(gBlobShadowBox)) |
| 316 | { |
| 317 | // only interiors clip... |
| 318 | ClippedPolyList::allowClipping = (obj->getTypeMask() & LIGHTMGR->getSceneLightingInterface()->mClippingMask) != 0; |
| 319 | obj->buildPolyList(PLC_Collision,&smDepthSortList,gBlobShadowBox,gBlobShadowSphere); |
| 320 | ClippedPolyList::allowClipping = true; |
| 321 | } |
| 322 | } |
| 323 | |
| 324 | //-------------------------------------------------------------- |
| 325 |
nothing calls this directly
no test coverage detected