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hub / github.com/TorqueGameEngines/Torque3D / markAsSelected

Method markAsSelected

Engine/source/gui/worldEditor/worldEditor.cpp:291–301  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

289}
290
291void WorldEditor::markAsSelected( SimObject* object, bool state )
292{
293 object->setSelected( state );
294
295 if( dynamic_cast< SceneObject* >( object ) )
296 {
297 SceneObject* clientObj = WorldEditor::getClientObj( static_cast< SceneObject* >( object ) );
298 if( clientObj )
299 clientObj->setSelected( state );
300 }
301}
302
303void WorldEditor::setClientObjInfo(SceneObject * obj, const MatrixF & mat, const VectorF & scale)
304{

Callers

nothing calls this directly

Calls 1

setSelectedMethod · 0.45

Tested by

no test coverage detected