| 1072 | //------------------------------------------------------------------------------ |
| 1073 | |
| 1074 | SceneObject * WorldEditor::getControlObject() |
| 1075 | { |
| 1076 | GameConnection * connection = GameConnection::getLocalClientConnection(); |
| 1077 | if(connection) |
| 1078 | return(dynamic_cast<SceneObject*>(connection->getControlObject())); |
| 1079 | return(0); |
| 1080 | } |
| 1081 | |
| 1082 | bool WorldEditor::collide( const Gui3DMouseEvent &event, SceneObject **hitObj ) |
| 1083 | { |
no outgoing calls
no test coverage detected