| 664 | } |
| 665 | |
| 666 | TerrainEditor::TerrainEditor() : |
| 667 | mActiveTerrain(0), |
| 668 | mMousePos(0,0,0), |
| 669 | mMouseBrush(0), |
| 670 | mInAction(false), |
| 671 | mGridUpdateMin( S32_MAX, S32_MAX ), |
| 672 | mUndoSel(0), |
| 673 | mGridUpdateMax( 0, 0 ), |
| 674 | mNeedsGridUpdate( false ), |
| 675 | mMaxBrushSize(256,256), |
| 676 | mNeedsMaterialUpdate( false ), |
| 677 | mMouseDown( false ) |
| 678 | { |
| 679 | VECTOR_SET_ASSOCIATION(mActions); |
| 680 | |
| 681 | // |
| 682 | resetCurrentSel(); |
| 683 | |
| 684 | // |
| 685 | mBrushPressure = 1.0f; |
| 686 | mBrushSize.set(1,1); |
| 687 | mBrushSoftness = 1.0f; |
| 688 | mBrushChanged = true; |
| 689 | mMouseBrush = new BoxBrush(this); |
| 690 | mMouseDownSeq = 0; |
| 691 | mIsDirty = false; |
| 692 | mIsMissionDirty = false; |
| 693 | mPaintIndex = -1; |
| 694 | |
| 695 | // add in all the actions here.. |
| 696 | mActions.push_back(new SelectAction(this)); |
| 697 | mActions.push_back(new DeselectAction(this)); |
| 698 | mActions.push_back(new ClearAction(this)); |
| 699 | mActions.push_back(new SoftSelectAction(this)); |
| 700 | mActions.push_back(new OutlineSelectAction(this)); |
| 701 | mActions.push_back(new PaintMaterialAction(this)); |
| 702 | mActions.push_back(new ClearMaterialsAction(this)); |
| 703 | mActions.push_back(new RaiseHeightAction(this)); |
| 704 | mActions.push_back(new LowerHeightAction(this)); |
| 705 | mActions.push_back(new SetHeightAction(this)); |
| 706 | mActions.push_back(new SetEmptyAction(this)); |
| 707 | mActions.push_back(new ClearEmptyAction(this)); |
| 708 | mActions.push_back(new ScaleHeightAction(this)); |
| 709 | mActions.push_back(new BrushAdjustHeightAction(this)); |
| 710 | mActions.push_back(new AdjustHeightAction(this)); |
| 711 | mActions.push_back(new FlattenHeightAction(this)); |
| 712 | mActions.push_back(new SmoothHeightAction(this)); |
| 713 | mActions.push_back(new SmoothSlopeAction(this)); |
| 714 | mActions.push_back(new PaintNoiseAction(this)); |
| 715 | //mActions.push_back(new ThermalErosionAction(this)); |
| 716 | |
| 717 | |
| 718 | // set the default action |
| 719 | mCurrentAction = mActions[0]; |
| 720 | mRenderBrush = mCurrentAction->useMouseBrush(); |
| 721 | |
| 722 | // persist data defaults |
| 723 | mRenderBorder = true; |
nothing calls this directly
no test coverage detected