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hub / github.com/TorqueGameEngines/Torque3D / getMeshHidden

Method getMeshHidden

Engine/source/gui/editor/guiShapeEdPreview.cpp:809–818  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

807}
808
809bool GuiShapeEdPreview::getMeshHidden( const char* name ) const
810{
811 if ( mModel )
812 {
813 S32 objIndex = mModel->getShape()->findObject( name );
814 if ( objIndex != -1 )
815 return mModel->mMeshObjects[objIndex].forceHidden;
816 }
817 return false;
818}
819
820void GuiShapeEdPreview::setMeshHidden( const char* name, bool hidden )
821{

Callers 1

Calls 2

findObjectMethod · 0.45
getShapeMethod · 0.45

Tested by

no test coverage detected