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/
github.com/TorqueGameEngines/Torque3D
/ getCurrentLine
Method
getCurrentLine
Engine/source/gui/editor/guiDebugger.cpp:298–302 ·
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Source
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296
}
297
298
const char* DbgFileView::getCurrentLine(S32 &lineNumber)
299
{
300
lineNumber = mPCCurrentLine;
301
return mPCFileName;
302
}
303
304
bool DbgFileView::openFile(const char *fileName)
305
{
Callers
1
guiDebugger.cpp
File · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected