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hub / github.com/TorqueGameEngines/Torque3D / getCurrentLine

Method getCurrentLine

Engine/source/gui/editor/guiDebugger.cpp:298–302  ·  view source on GitHub ↗

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296}
297
298const char* DbgFileView::getCurrentLine(S32 &lineNumber)
299{
300 lineNumber = mPCCurrentLine;
301 return mPCFileName;
302}
303
304bool DbgFileView::openFile(const char *fileName)
305{

Callers 1

guiDebugger.cppFile · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected