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hub / github.com/TorqueGameEngines/Torque3D / removeSelection

Method removeSelection

Engine/source/gui/controls/guiTreeViewCtrl.cpp:2139–2194  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

2137//-----------------------------------------------------------------------------
2138
2139void GuiTreeViewCtrl::removeSelection( S32 itemOrObjectId )
2140{
2141 if (mDebug)
2142 Con::printf( "removeSelection %i", itemOrObjectId );
2143
2144 Item* item = _findItemByAmbiguousId( itemOrObjectId, false );
2145 if (!item)
2146 return;
2147
2148 // Make sure we have a true item ID even if we started with
2149 // an object ID.
2150 S32 itemId = item->getID();
2151
2152 S32 objectId = -1;
2153 if ( item->isInspectorData() && item->getObject() )
2154 objectId = item->getObject()->getId();
2155
2156 // Remove from vector of selected object ids if it exists there
2157 if ( objectId != -1 )
2158 {
2159 for ( S32 i = 0; i < mSelected.size(); i++ )
2160 {
2161 if ( objectId == mSelected[i] || itemId == mSelected[i] )
2162 {
2163 mSelected.erase( i );
2164 break;
2165 }
2166 }
2167 }
2168 else
2169 {
2170 for ( S32 i = 0; i < mSelected.size(); i++ )
2171 {
2172 if ( itemId == mSelected[i] )
2173 {
2174 mSelected.erase( i );
2175 break;
2176 }
2177 }
2178 }
2179
2180 item->mState.set(Item::Selected, false);
2181
2182 // Remove from vector of selected items if it exists there.
2183 for ( S32 i = 0; i < mSelectedItems.size(); i++ )
2184 {
2185 if ( mSelectedItems[i] == item )
2186 {
2187 mSelectedItems.erase( i );
2188 break;
2189 }
2190 }
2191
2192 // Callback.
2193 onRemoveSelection( item );
2194}
2195
2196//-----------------------------------------------------------------------------

Callers 1

Calls 8

printfFunction · 0.85
isInspectorDataMethod · 0.80
getIdMethod · 0.65
getIDMethod · 0.45
getObjectMethod · 0.45
sizeMethod · 0.45
eraseMethod · 0.45
setMethod · 0.45

Tested by

no test coverage detected