| 1006 | } |
| 1007 | |
| 1008 | StringTableEntry GuiGameListMenuCtrl::getRowLabel(S32 rowIndex) const |
| 1009 | { |
| 1010 | if (! isValidRowIndex(rowIndex)) |
| 1011 | { |
| 1012 | // not a valid row index, don't do anything |
| 1013 | return StringTable->EmptyString(); |
| 1014 | } |
| 1015 | return mRows[rowIndex]->mLabel; |
| 1016 | } |
| 1017 | |
| 1018 | void GuiGameListMenuCtrl::setRowLabel(S32 rowIndex, const char * label) |
| 1019 | { |
no test coverage detected