MCPcopy Create free account
hub / github.com/TorqueGameEngines/Torque3D / addRow

Method addRow

Engine/source/gui/controls/guiGameListMenuCtrl.cpp:457–461  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

455}
456
457void GuiGameListMenuCtrl::addRow(const char* label, const char* callback, S32 icon, S32 yPad, bool useHighlightIcon, bool enabled, S32 mode, const char* tooltip)
458{
459 Row * row = new Row();
460 addRow(row, label, callback, icon, yPad, useHighlightIcon, enabled, mode, tooltip);
461}
462
463void GuiGameListMenuCtrl::addRow(Row * row, const char* label, const char* callback, S32 icon, S32 yPad, bool useHighlightIcon, bool enabled, S32 mode, const char* tooltip)
464{

Callers 1

Calls 10

getUnitCountFunction · 0.85
getUnitFunction · 0.85
compareFunction · 0.85
avarFunction · 0.85
EmptyStringMethod · 0.80
dStrlenFunction · 0.50
insertMethod · 0.45
push_backMethod · 0.45
sizeMethod · 0.45
setMethod · 0.45

Tested by

no test coverage detected