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github.com/TorqueGameEngines/Torque3D
/ pushActiveRenderTarget
Method
pushActiveRenderTarget
Engine/source/gfx/gfxDevice.cpp:841–845 ·
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Source
from the content-addressed store, hash-verified
839
}
840
841
void GFXDevice::pushActiveRenderTarget()
842
{
843
// Push the current target on to the stack.
844
mRTStack.push_back( mCurrentRT );
845
}
846
847
void GFXDevice::popActiveRenderTarget()
848
{
Callers
15
updateReflection
Method · 0.80
process
Method · 0.80
_updateBaseTexture
Method · 0.80
issue
Method · 0.80
_render
Method · 0.80
_render
Method · 0.80
_render
Method · 0.80
_render
Method · 0.80
_render
Method · 0.80
_renderToTexture
Method · 0.80
render
Method · 0.80
render
Method · 0.80
Calls
1
push_back
Method · 0.45
Tested by
no test coverage detected