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hub / github.com/TorqueGameEngines/Torque3D / pushActiveRenderTarget

Method pushActiveRenderTarget

Engine/source/gfx/gfxDevice.cpp:841–845  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

839}
840
841void GFXDevice::pushActiveRenderTarget()
842{
843 // Push the current target on to the stack.
844 mRTStack.push_back( mCurrentRT );
845}
846
847void GFXDevice::popActiveRenderTarget()
848{

Callers 15

updateReflectionMethod · 0.80
processMethod · 0.80
_updateBaseTextureMethod · 0.80
issueMethod · 0.80
_renderMethod · 0.80
_renderMethod · 0.80
_renderMethod · 0.80
_renderMethod · 0.80
_renderMethod · 0.80
_renderToTextureMethod · 0.80
renderMethod · 0.80
renderMethod · 0.80

Calls 1

push_backMethod · 0.45

Tested by

no test coverage detected