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hub / github.com/TorqueGameEngines/Torque3D / popActiveRenderTarget

Method popActiveRenderTarget

Engine/source/gfx/gfxDevice.cpp:847–854  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

845}
846
847void GFXDevice::popActiveRenderTarget()
848{
849 AssertFatal( mRTStack.size() > 0, "GFXDevice::popActiveRenderTarget() - stack is empty!" );
850
851 // Restore the last item on the stack and pop.
852 setActiveRenderTarget( mRTStack.last() );
853 mRTStack.pop_back();
854}
855
856void GFXDevice::setActiveRenderTarget( GFXTarget *target, bool updateViewport )
857{

Callers 15

updateReflectionMethod · 0.80
processMethod · 0.80
_updateBaseTextureMethod · 0.80
issueMethod · 0.80
_renderMethod · 0.80
_renderMethod · 0.80
_renderMethod · 0.80
_renderMethod · 0.80
_renderMethod · 0.80
_renderToTextureMethod · 0.80
renderMethod · 0.80
renderMethod · 0.80

Calls 3

sizeMethod · 0.45
lastMethod · 0.45
pop_backMethod · 0.45

Tested by

no test coverage detected