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hub / github.com/TorqueGameEngines/Torque3D / beginScene

Method beginScene

Engine/source/gfx/gfxDevice.cpp:787–797  ·  view source on GitHub ↗

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785//------------------------------------------------------------------------------
786
787inline bool GFXDevice::beginScene()
788{
789 AssertFatal( mCanCurrentlyRender == false, "GFXDevice::beginScene() - The scene has already begun!" );
790
791 mDeviceStatistics.clear();
792
793 // Send the start of frame signal.
794 getDeviceEventSignal().trigger( GFXDevice::deStartOfFrame );
795 mFrameTime->reset();
796 return beginSceneInternal();
797}
798
799inline void GFXDevice::endScene()
800{

Callers 6

_updateMethod · 0.80
updateImposterImagesMethod · 0.80
_updateBaseTextureMethod · 0.80
renderFrameFunction · 0.80
renderFrameMethod · 0.80

Calls 3

clearMethod · 0.45
triggerMethod · 0.45
resetMethod · 0.45

Tested by

no test coverage detected