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hub / github.com/TorqueGameEngines/Torque3D / preload

Method preload

Engine/source/forest/ts/tsForestItemData.cpp:54–62  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

52}
53
54bool TSForestItemData::preload( bool server, String &errorBuffer )
55{
56 mIsClientObject = !server;
57
58 if ( !SimDataBlock::preload( server, errorBuffer ) )
59 return false;
60
61 return true;
62}
63
64void TSForestItemData::_updateCollisionDetails()
65{

Callers 1

forestCell.cppFile · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected