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hub / github.com/TorqueGameEngines/Torque3D / find

Method find

Engine/source/forest/forestItem.cpp:133–140  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

131}
132
133ForestItemData* ForestItemData::find( const char *name )
134{
135 ForestItemData *result = dynamic_cast<ForestItemData*>( getSet()->findObjectByInternalName( name ) );
136 if ( !result )
137 Sim::findObject( name, result );
138
139 return result;
140}
141
142void ForestItemData::onNameChange( const char *name )
143{

Callers 4

getLocalWindMethod · 0.45
updateWindMethod · 0.45
_findBucketMethod · 0.45
_findOrCreateBucketMethod · 0.45

Calls 2

findObjectFunction · 0.50

Tested by

no test coverage detected