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hub / github.com/TorqueGameEngines/Torque3D / calculateTransform

Method calculateTransform

Engine/source/forest/forestCollision.cpp:80–84  ·  view source on GitHub ↗

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78*/
79
80void ForestConvex::calculateTransform( const MatrixF &worldXfrm )
81{
82 mTransform = worldXfrm;
83 return;
84}
85
86Box3F ForestConvex::getBoundingBox() const
87{

Callers 1

buildConvexMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected