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hub / github.com/TorqueGameEngines/Torque3D / setTransform

Method setTransform

Engine/source/forest/forest.cpp:258–262  ·  view source on GitHub ↗

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256}
257
258void Forest::setTransform( const MatrixF &mat )
259{
260 // Note: We do not use the position of the forest at all.
261 Parent::setTransform( mat );
262}
263
264void Forest::_onZoningChanged( SceneZoneSpaceManager *zoneManager )
265{

Callers 3

getPolyListMethod · 0.45
buildPolyListMethod · 0.45
forestCell.cppFile · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected