| 1331 | } |
| 1332 | |
| 1333 | void ScatterSky::_getFogColor( LinearColorF *outColor ) |
| 1334 | { |
| 1335 | PROFILE_SCOPE( ScatterSky_GetFogColor ); |
| 1336 | |
| 1337 | VectorF scatterPos( 0, 0, 0 ); |
| 1338 | |
| 1339 | F32 sunBrightness = mSkyBrightness; |
| 1340 | mSkyBrightness *= 0.25f; |
| 1341 | |
| 1342 | F32 yaw = 0, pitch = 0, originalYaw = 0; |
| 1343 | VectorF fwd( 0, 1.0f, 0 ); |
| 1344 | MathUtils::getAnglesFromVector( fwd, yaw, pitch ); |
| 1345 | originalYaw = yaw; |
| 1346 | pitch = mDegToRad( 10.0f ); |
| 1347 | |
| 1348 | LinearColorF tmpColor( 0, 0, 0 ); |
| 1349 | |
| 1350 | U32 i = 0; |
| 1351 | for ( i = 0; i < 10; i++ ) |
| 1352 | { |
| 1353 | MathUtils::getVectorFromAngles( scatterPos, yaw, pitch ); |
| 1354 | |
| 1355 | scatterPos.x *= smEarthRadius + smAtmosphereRadius; |
| 1356 | scatterPos.y *= smEarthRadius + smAtmosphereRadius; |
| 1357 | scatterPos.z *= smEarthRadius + smAtmosphereRadius; |
| 1358 | scatterPos.y -= smEarthRadius; |
| 1359 | |
| 1360 | _getColor( scatterPos, &tmpColor ); |
| 1361 | (*outColor) += tmpColor; |
| 1362 | |
| 1363 | if ( i <= 5 ) |
| 1364 | yaw += mDegToRad( 5.0f ); |
| 1365 | else |
| 1366 | { |
| 1367 | originalYaw += mDegToRad( -5.0f ); |
| 1368 | yaw = originalYaw; |
| 1369 | } |
| 1370 | |
| 1371 | yaw = mFmod( yaw, M_2PI_F ); |
| 1372 | } |
| 1373 | |
| 1374 | if ( i > 0 ) |
| 1375 | (*outColor) /= i; |
| 1376 | |
| 1377 | mSkyBrightness = sunBrightness; |
| 1378 | } |
| 1379 | |
| 1380 | F32 ScatterSky::_vernierScale( F32 fCos ) |
| 1381 | { |
nothing calls this directly
no test coverage detected