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hub / github.com/TorqueGameEngines/Torque3D / insertNode

Method insertNode

Engine/source/environment/river.cpp:1960–1969  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1958}
1959
1960U32 River::insertNode(const Point3F &pos, const F32 &width, const F32 &depth, const VectorF &normal, const U32 &idx)
1961{
1962 U32 ret = _insertNode( pos, width, depth, normal, idx );
1963
1964 regenerate();
1965
1966 setMaskBits( NodeMask | RegenMask );
1967
1968 return ret;
1969}
1970
1971void River::setNode(const Point3F &pos, const F32 &width, const F32 &depth, const VectorF &normal, const U32 &idx)
1972{

Callers 4

_process3DMouseDownMethod · 0.45
on3DMouseDownMethod · 0.45
on3DMouseDownMethod · 0.45
on3DMouseDraggedMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected