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hub / github.com/TorqueGameEngines/Torque3D / process

Method process

Engine/source/environment/nodeListManager.cpp:88–100  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

86}
87
88void NodeListEvent::process(NetConnection* conn)
89{
90 if (mNodeList)
91 {
92 NodeListManager::NodeList* oldList = NULL;
93
94 gClientNodeListManager->findListById(mNodeList->mId, &oldList, false);
95 mergeLists(oldList);
96
97 gClientNodeListManager->addNodeList(mNodeList);
98 mNodeList = NULL;
99 }
100}
101
102void NodeListEvent::mergeLists(NodeListManager::NodeList* oldList)
103{

Callers

nothing calls this directly

Calls 2

findListByIdMethod · 0.80
addNodeListMethod · 0.80

Tested by

no test coverage detected