| 331 | } |
| 332 | |
| 333 | void CloudLayer::renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *mi ) |
| 334 | { |
| 335 | GFXTransformSaver saver; |
| 336 | |
| 337 | if (!mTextureAsset || !mTextureAsset->isAssetValid()) |
| 338 | return; |
| 339 | |
| 340 | const Point3F &camPos = state->getCameraPosition(); |
| 341 | MatrixF xfm(true); |
| 342 | xfm.setPosition(camPos); |
| 343 | GFX->multWorld(xfm); |
| 344 | |
| 345 | if ( state->isReflectPass() ) |
| 346 | GFX->setProjectionMatrix( state->getSceneManager()->getNonClipProjection() ); |
| 347 | |
| 348 | GFX->setShader( mShader ); |
| 349 | GFX->setShaderConstBuffer( mShaderConsts ); |
| 350 | GFX->setStateBlock( mStateblock ); |
| 351 | |
| 352 | // Set all the shader consts... |
| 353 | |
| 354 | MatrixF xform(GFX->getProjectionMatrix()); |
| 355 | xform *= GFX->getViewMatrix(); |
| 356 | xform *= GFX->getWorldMatrix(); |
| 357 | |
| 358 | mShaderConsts->setSafe( mModelViewProjSC, xform ); |
| 359 | |
| 360 | mShaderConsts->setSafe( mEyePosWorldSC, camPos ); |
| 361 | |
| 362 | LightInfo *lightinfo = LIGHTMGR->getSpecialLight(LightManager::slSunLightType); |
| 363 | const LinearColorF &sunlight = state->getAmbientLightColor(); |
| 364 | |
| 365 | Point3F ambientColor( sunlight.red, sunlight.green, sunlight.blue ); |
| 366 | mShaderConsts->setSafe( mAmbientColorSC, ambientColor ); |
| 367 | |
| 368 | const LinearColorF &sunColor = lightinfo->getColor(); |
| 369 | Point3F data( sunColor.red, sunColor.green, sunColor.blue ); |
| 370 | mShaderConsts->setSafe( mSunColorSC, data ); |
| 371 | |
| 372 | mShaderConsts->setSafe( mSunVecSC, lightinfo->getDirection() ); |
| 373 | |
| 374 | for ( U32 i = 0; i < TEX_COUNT; i++ ) |
| 375 | mShaderConsts->setSafe( mTexOffsetSC[i], mTexOffset[i] ); |
| 376 | |
| 377 | Point3F scale( mTexScale[0], mTexScale[1], mTexScale[2] ); |
| 378 | mShaderConsts->setSafe( mTexScaleSC, scale ); |
| 379 | |
| 380 | Point3F color; |
| 381 | color.set( mBaseColor.red, mBaseColor.green, mBaseColor.blue ); |
| 382 | mShaderConsts->setSafe( mBaseColorSC, color ); |
| 383 | |
| 384 | mShaderConsts->setSafe( mCoverageSC, mCoverage ); |
| 385 | |
| 386 | mShaderConsts->setSafe( mExposureSC, mExposure ); |
| 387 | |
| 388 | GFX->setTexture( mNormalHeightMapSC->getSamplerRegister(), getTextureResource()); |
| 389 | GFX->setVertexBuffer( mVB ); |
| 390 | GFX->setPrimitiveBuffer( mPB ); |
nothing calls this directly
no test coverage detected