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hub / github.com/TorqueGameEngines/Torque3D / openArchive

Method openArchive

Engine/source/core/util/zip/zipObject.cpp:107–117  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

105//-----------------------------------------------------------------------------
106
107bool ZipObject::openArchive(const char *filename, Zip::ZipArchive::AccessMode mode /* = Read */)
108{
109 closeArchive();
110
111 mZipArchive = new Zip::ZipArchive;
112 if(mZipArchive->openArchive(filename, mode))
113 return true;
114
115 SAFE_DELETE(mZipArchive);
116 return false;
117}
118
119void ZipObject::closeArchive()
120{

Callers 3

zipObject.cppFile · 0.45
_initMethod · 0.45
openEmbeddedVFSArchiveFunction · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected