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github.com/TorqueGameEngines/Torque3D
/ ~String
Method
~String
Engine/source/core/util/str.cpp:558–562 ·
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Source
from the content-addressed store, hash-verified
556
}
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String::~String()
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{
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if (_string && _string != StringData::Empty())
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_string->release();
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}
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//-----------------------------------------------------------------------------
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Callers
nothing calls this directly
Calls
2
Empty
Function · 0.50
release
Method · 0.45
Tested by
no test coverage detected