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hub / github.com/TorqueGameEngines/Torque3D / getTokenLineOffset

Method getTokenLineOffset

Engine/source/core/tokenizer.cpp:252–265  ·  view source on GitHub ↗

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250}
251
252U32 Tokenizer::getTokenLineOffset()
253{
254 U32 lineNumber = getCurrentLine();
255
256 if (lineNumber >= mLinePositions.size())
257 return 0;
258
259 U32 linePosition = mLinePositions[lineNumber];
260
261 if (linePosition >= mStartPos)
262 return 0;
263
264 return mStartPos - linePosition;
265}
266
267bool Tokenizer::advanceToken(const bool crossLine, const bool assertAvail)
268{

Callers 1

parseObjectMethod · 0.80

Calls 1

sizeMethod · 0.45

Tested by

no test coverage detected