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hub / github.com/TorqueGameEngines/Torque3D / writeSignedFloat

Method writeSignedFloat

Engine/source/core/stream/bitStream.cpp:385–388  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

383}
384
385void BitStream::writeSignedFloat(F32 f, S32 bitCount)
386{
387 writeFloat((f + 1) / 2, bitCount);
388}
389
390F32 BitStream::readSignedFloat(S32 bitCount)
391{

Callers 6

packUpdateMethod · 0.80
packUpdateMethod · 0.80
packMethod · 0.80
packDataMethod · 0.80
writePacketDataMethod · 0.80
packUpdateMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected