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github.com/TorqueGameEngines/Torque3D
/ writeSignedFloat
Method
writeSignedFloat
Engine/source/core/stream/bitStream.cpp:385–388 ·
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Source
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383
}
384
385
void BitStream::writeSignedFloat(F32 f, S32 bitCount)
386
{
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writeFloat((f + 1) / 2, bitCount);
388
}
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F32 BitStream::readSignedFloat(S32 bitCount)
391
{
Callers
6
packUpdate
Method · 0.80
packUpdate
Method · 0.80
pack
Method · 0.80
packData
Method · 0.80
writePacketData
Method · 0.80
packUpdate
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected