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github.com/TorqueGameEngines/Torque3D
/ readSignedFloat
Method
readSignedFloat
Engine/source/core/stream/bitStream.cpp:390–393 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
388
}
389
390
F32 BitStream::readSignedFloat(S32 bitCount)
391
{
392
return readFloat(bitCount) * 2 - 1;
393
}
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void BitStream::writeSignedInt(S32 value, S32 bitCount)
396
{
Callers
6
unpackUpdate
Method · 0.80
unpackUpdate
Method · 0.80
unpack
Method · 0.80
unpackData
Method · 0.80
readPacketData
Method · 0.80
unpackUpdate
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected