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hub / github.com/TorqueGameEngines/Torque3D / readAffineTransform

Method readAffineTransform

Engine/source/core/stream/bitStream.cpp:500–517  ·  view source on GitHub ↗

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498}
499
500void BitStream::readAffineTransform(MatrixF* matrix)
501{
502 Point3F pos;
503 QuatF q;
504
505 mathRead(*this, &pos);
506 read(&q.x);
507 read(&q.y);
508 read(&q.z);
509 q.w = mSqrt(1.0 - getMin(F32(((q.x * q.x) + (q.y * q.y) + (q.z * q.z))), 1.f));
510 if (readFlag())
511 q.w = -q.w;
512
513 q.setMatrix(matrix);
514 matrix->setColumn(3, pos);
515// AssertFatal(matrix->isAffine() == true,
516// "BitStream::readAffineTransform: Error, transform should be affine after this function!");
517}
518
519void BitStream::writeQuat( const QuatF& quat, U32 bitCount )
520{

Callers 15

unpackMethod · 0.80
unpackUpdateMethod · 0.80
unpackUpdateMethod · 0.80
unpackUpdateMethod · 0.80
unpackMethod · 0.80
unpackUpdateMethod · 0.80
unpackUpdateMethod · 0.80
unpackUpdateMethod · 0.80
unpackUpdateMethod · 0.80
unpackDataMethod · 0.80
unpackUpdateMethod · 0.80
unpackUpdateMethod · 0.80

Calls 5

mathReadFunction · 0.85
mSqrtFunction · 0.85
setColumnMethod · 0.80
readFunction · 0.50
setMatrixMethod · 0.45

Tested by

no test coverage detected