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hub / github.com/TorqueGameEngines/Torque3D / nextResource

Method nextResource

Engine/source/core/resourceManager.cpp:202–220  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

200}
201
202ResourceBase ResourceManager::nextResource()
203{
204 ResourceBase::Header *header = NULL;
205
206 while( mIter != mResourceHeaderMap.end() )
207 {
208 header = (*mIter).value;
209
210 ++mIter;
211
212 if ( mIterSigFilter == U32_MAX )
213 return ResourceBase(header);
214
215 if ( header->getSignature() == mIterSigFilter )
216 return ResourceBase(header);
217 }
218
219 return ResourceBase();
220}
221
222ConsoleFunctionGroupBegin(ResourceManagerFunctions, "Resource management functions.");
223

Callers 1

gFont.cppFile · 0.80

Calls 3

ResourceBaseClass · 0.85
endMethod · 0.45
getSignatureMethod · 0.45

Tested by

no test coverage detected